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What unspoken rules govern the Coalition versus Phoenix conflict across different maps?

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Total Posts: 119

Joined 2025-05-03

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Ever wonder about those unspoken rules in Coalition vs Phoenix scraps across CS2 maps? Like on Dust2, Phoenix Ts skip that dumb full A rush pistol round, yeah? Hit me hard last week—held mid tight but ate a fake B plant. What's the real deal on Inferno banana stacks, Mirage apartments, or Nuke rad timings? Spill your takes!      
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Total Posts: 114

Joined 2025-07-10

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Caught myself zoning on Vertigo—the Coalition Phoenix beef up those elevators just drags different, drop spots turning into meat grinders every rotate. Way tighter than Ancient's spread-out temple brawls where sightlines flip the script constantly.      
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Total Posts: 97

Joined 2025-07-10

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Dude, spot on about Dust2 fakes. Nuke's brutal as Coalition CT—you hold off ramp peeks or Phoenix smokes and vents you hard. Bombed a 12-3 lead ignoring it once, tilted af. Mirage long A? Same vibe, hug corner post-plant audio. Inferno, no lone banana holds past 1:30 mark. These quirks clutch games. Btw, I unwind on cs2 gambling sites after calls out solid ones like Hellcase without shady edges, keeps it real for me.