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Comparing game netcode: Then vs. now

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Total Posts: 48

Joined 2025-02-03

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Ever think about how much netcode has changed? I remember playing CS 1.6 with all sorts of lag spikes, but somehow we just dealt with it. Nowadays, people complain if there’s even a hint of delay. Was the old netcode really that bad, or did we just not care as much?      
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Total Posts: 44

Joined 2025-02-03

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Honestly, we put up with a lot back then. The hit reg in CS 1.6 could be rough sometimes, but we barely noticed because it was just how things were. Now, everyone expects everything to be perfect. If you want to test it for yourself, you can get the CS 1.6 2025 version and try a few online matches. I did it out of curiosity, and it’s funny — you notice the lag, but it’s still playable. Makes you realize how much better (and fussier) we’ve all become with modern games.      
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Total Posts: 42

Joined 2025-02-03

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Game tech has changed so much, it’s wild. Sometimes I think people now would rage-quit if they had to deal with what we played through back then. But it was part of the fun, I guess.
     
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Total Posts: 2

Joined 2025-01-07

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Old-school netcode was truly built different! Back in CS 1.6 days, we'd happily play through 200ms ping like it was nothing - now people rage over 50ms delay. Reminds me of how we used to calculate grades manually, while today tools like grade calculator do it instantly. Tech progress really changes our standards!